Keywords: Ocean planet1.png en Artist impression of wet habitable planet Vast ocean cover almost whole planet There are islands like at Pacific Ocean and caps of sea and island ice at poles of planet own Merikanto 2010-08-23 http //www povray org/ POV-Ray source code of ocean planet image version 3 <code><ref> include functions inc global_settings if version < 3 7 assumed_gamma 1 0 end default finish ambient 0 000002 diffuse 0 7 declare Ilmat_Mukaan 1; // 1 ilmakehän efaktit mukana declare Planeta_Radius 7000; declare Kamera camera direction y sky y up y right image_width/image_height x look_at <0 0 0> angle 38 //orthographic location <0 0 -35000> declare Valo light_source 150000000 <-1 1 -1> rgb 1 5 // korkkaus 1 2 // Ilmakehä atmos v0000 declare Media media emission 0 0004 // 0 05 original intervals 1 // 1 samples 5 method 3 // method 3 density spherical // ramp_wave // turbulence 0 05 color_map 0 0 color rgb <0 0 0> 0 1 color rgb <0 0 5> //0 1 1 0 color rgb <0 0 1> declare Reunatummennus sphere 0 1 01 hollow material // texture pigment color <1 0 0> // koe texture pigment color rgbt 1 interior media scattering 1 <0 3 0 3 1>/500 method 3 density spherical density_map 0 rgb <0 25 0 5 1> 0 005 rgb <0 25 0 5 1> 0 011 rgb <0 9 1 1> 1 rgb <0 9 1 1> declare Ilimakeha sphere 0 1 05 hollow material texture pigment rgbt <0 0 0 1> finish ambient 0 reflection 0 specular 0 ior 1 0 // diffuse 0 25 interior media scattering 1 <0 3 0 3 1>/50 // method 3 density density_map 0 rgbt <0 0 0 0 0 25 1> 0 1 rgbt <0 0 0 0 0 75 0 5> 1 rgbt <0 0 1 0> // ilmakehän heijastuskoe declare Heijastus sphere 0 1 pigment rgbt <0 0 1 0 99995> finish ambient 0 0 diffuse 0 0 phong 0 2 phong_size 10 interior ior 1 1 hollow yes // tai no scale 1 0001 // varo BAD nok declare Hehku_kokoympyra sphere < 0 0 0> 1 pigment color rgbf <1 1 1 1> finish ambient 0 diffuse 0 interior media Media scale 1 07 hollow // rotate y 90 // Varo BAD NOK declare Hehku_osaympyra object difference sphere < 0 0 0> 1 pigment color rgbf <1 1 1 1> finish ambient 0 diffuse 0 interior media Media scale 1 04 hollow // box <0 -1 -1> <1 1 1> cylinder <-0 0 0> <1 0 0> 1 declare Reunatummennus sphere 0 1 01 hollow material // texture pigment color <1 0 0> // koe texture pigment color rgbt 1 interior media // intervals 1 // number of intervals used for sampling 10 // samples 5 5 // minimum and maximum number of samples taken per interval 1 1 // confidence 0 9 // statistic parameter higher->better quality 0 9 // variance 1 0/128 // statistic parameter lower->better quality 1 0/128 // ratio 0 9 // distribution between lit and unlit areas 0 9 / // absorption rgb<1 9 8> 1 // absorbing media block light of specified color scattering // scattering media 3 // 4 scattering type 1 isotropic; 2 Mie haze; 3 Mie murky // 4 Rayleigh; 5 Henyey-Greenstein // rgb< 5 8 1> 1 // color <0 3 0 3 1>/500 //eccentricity 0 25 // eccentricity for type 5 0 0 //extinction 1 0 // for balancing amount of absorption 1 0 / // intervals 4 //samples 1 1 // 5 5 scattering 1 <0 3 0 3 1>/500 method 3 density spherical density_map 0 rgb <0 25 0 5 1> 0 005 rgb <0 25 0 5 1> 0 011 rgb <0 9 1 1> 1 rgb <0 9 1 1> // Ilmakehä atmos v0000 declare Colormap_Oceanworld_2 color_map 96 color rgb <30 45 160>/ 255 3 97 colour rgb <230 200 180>/ 255 99 colour rgb <150 120 130>/ 255 declare Planeta_Pigment pigment // granite function f_ridged_mf x y z 0 65 3 1 8 2 3 2 color_map Colormap_Oceanworld_2 turbulence 3 //pikmentti declare Clouds_Colormap_Type1 colour_map 3 colour rgbf 1 7 colour rgb 1 1 0001 colour rgbf 1 declare Clouds_Pigment_Type1 pigment function f_ridged_mf x y z 0 5 4 8 3 5 1 colour_map Clouds_Colormap_Type1 turbulence 0 5 // turbulence 1 0 declare Clouds_Texture_Type1 texture pigment Clouds_Pigment_Type1 scale <1 0 15 1> turbulence 1 // turbulence 1 scale 1000 declare Planeta sphere 0 1 texture pigment / gradient y pigment_map 0 0 Planeta_Pigment // pigmap / gradient y pigment_map 0 0 color rgb 1 0 17 color rgb 1 0 2 Planeta_Pigment 0 8 Planeta_Pigment 0 83 color rgb 1 1 0 color rgb 1 // pigmap // translate y 1 // pig scale 2 translate 1 finish ambient 0 000002 diffuse 1 0 // texture // sphere declare Clouds sphere 0 1 002 texture Clouds_Texture_Type1 finish ambient 0 000002 diffuse 0 999 camera Kamera light_source Valo declare Nakyva_Planeetta union object Planeta object Clouds if Ilmat_Mukaan object Reunatummennus object Ilimakeha object Heijastus end // object Hehku_osaympyra // bad NOK object object Nakyva_Planeetta rotate x 25 rotate y 35 scale Planeta_Radius </ref> </code> http //www povray org/ POV-Ray source code of ocean planet image version 2 <code> <pre> include functions inc global_settings if version < 3 7 assumed_gamma 1 0 end default finish ambient 0 000002 diffuse 0 7 declare Planeta_Radius 7000; declare Kamera camera location <0 0 -17000> declare Valo light_source 150000000 <-1 1 -1> rgb 1 declare Colormap_Oceanworld_2 color_map 96 color rgb <30 45 160>/ 255 3 97 colour rgb <230 200 180>/ 255 99 colour rgb <150 120 130>/ 255 declare Planeta_Pigment pigment // granite function f_ridged_mf x y z 0 65 3 1 8 2 3 2 color_map Colormap_Oceanworld_2 turbulence 3 //pikmentti declare Clouds_Colormap_Type1 colour_map 3 colour rgbf 1 7 colour rgb 1 1 0001 colour rgbf 1 declare Clouds_Pigment_Type1 pigment function f_ridged_mf x y z 0 5 4 8 3 5 1 colour_map Clouds_Colormap_Type1 turbulence 0 5 // turbulence 1 0 declare Clouds_Texture_Type1 texture pigment Clouds_Pigment_Type1 scale <1 0 15 1> turbulence 1 // turbulence 1 scale 1000 declare Planeta sphere 0 1 texture pigment / gradient y pigment_map 0 0 Planeta_Pigment // pigmap / gradient y pigment_map 0 0 color rgb 1 0 17 color rgb 1 0 2 Planeta_Pigment 0 8 Planeta_Pigment 0 83 color rgb 1 1 0 color rgb 1 // pigmap // translate y 1 // pig scale 2 translate 1 finish ambient 0 000002 diffuse 1 0 // texture // sphere declare Clouds sphere 0 1 002 texture Clouds_Texture_Type1 finish ambient 0 000002 diffuse 0 999 camera Kamera light_source Valo union object Planeta object Clouds rotate x 25 rotate y 35 scale Planeta_Radius </pre> </code> http //www povray org/ POV-Ray source code of old ocean planet image <code><pre> include functions inc global_settings if version < 3 7 assumed_gamma 1 0 end default finish ambient 0 000002 diffuse 0 7 camera location <0 0 -17000> light_source 150000000 <-1 1 -1> rgb 1 sphere 0 7000 pigment // bozo // kasvit 100 100 120 // granite // // function f_ridged_mf x y z H Lacunarity Octaves Offset Gain 2 function f_ridged_mf x y z 0 5 4 8 3 5 2 // scale 15000 // function f_ridged_mf x y z 0 65 3 1 8 2 3 2 color_map 96 color rgb <30 45 160>/ 255 3 97 colour rgb <230 200 180>/ 255 99 colour rgb <150 120 130>/ 255 / colour_map 3 colour rgb <230 200 180>/ 255 7 colour rgb <150 120 130>/ 255 / / colour_map 5 colour rgb <30 45 160>/ 255 3 5 colour rgb <200 170 190>/ 256 4 1 00 colour rgb <200 170 190>/ 256 8 / turbulence 3 scale 15000 // 20000 huva // translate 100 x //pikmentti // sphere sphere 0 7004 texture pigment function f_ridged_mf x y z 0 5 4 8 3 5 2 colour_map 3 colour rgbf 1 7 colour rgb 1 1 0001 colour rgbf 1 turbulence 1 0 scale <12 3 12> 12000 rotate <30 0 -45> finish ambient 0 000002 diffuse 0 999 </pre></code> Fictional planets Black background Created_with_Persistence_of_Vision Images with Povray source code |