Keywords: Bumpmapping-ParallaxMapping-steepAngle.MaxDZ8.png Plain parallax mapping bumpmapping evolution viewed at an extreme angle Although the illusion of depth is retained the awful amount of artifacts simply catch the eye This method has been dubbed 'shimmering mess o' pixels' for a reason Note the artifacts are more pronounced on steep slopes - the cone on the top seems to be quite ok as well as some sides of the near stair-like thing because of the low steepness here Skybox by Sock http //www planetquake com/simland own 2006-08-01 MaxDZ8 see english wiki Do whatever you want with it Additional files in the form of Bumpmapping-<technique>-steepAngle MaxDZ8 png Parallax mapping |